Kritika: The
White Knights - Reach Kritikal Mass without the Kritikal Damage to your Wallet
Kritika: The White Knights |
I first heard of the mobile game Kritika: Chaos Unleashed
from two security guards taking their break at a previous company’s cafeteria. One
of them was persuading the other to switch over from Clash of Clans to Kritika:
Chaos Unleashed. The other one was quite skeptical as he seemed
involved with his current addiction, but the other was extolling the virtues of
the game and to end the conversation, he said he’d check it out.
I was a bit amused that gaming has finally reached the
masses and that regular muscle-heads like these two were finally discovering
that video games were probably much more enjoyable than lifting heavy weights
over their heads. Then again, I thought, there’s no way that security guard has
stumbled upon a game that I would enjoy as well, so in spite of the awesome
sounding name, I filed Kritika: Chaos Unleashed as just one
of those simple-minded grind-till-you’re-dead action games into my subconscious
and walked back to work unaffected by the conversation I overheard.
Fast forward to December 2015. I was growing bored of the
games on my phone and was on the Google Store on the hunt for a new game to
offer me a new obsession. I had installed and uninstalled my way through 10
games already when the title Kritika popped into my head for some reason. It’s
as if my subconscious blurted it out while I was droning my way through the
games.
I shrugged, and having nothing better to do, I decided,
well, why not. I searched Kritika, found that it has switched its name to
Kritika: The White Knights and clicked on the big green Install buton.
After a few minutes downloading the game and additional files, I was on my way
to creating a character.
Again, another time leap to the present. 1 year after I
first installed it (after going through re-installs due to having issues with
my internet connection and my phone) I currently have 5 characters, and
spending a criminal amount of time on it during my free time. I guess that security
guard was right all along, especially seeing that this game has hit 10 million
downloads.
So what does Kritika: The White Knights have that
makes it such an enjoyable game? And this is where I stop my diary post and
delve into the game itself.
Action RPG at its finest
Categorically speaking, Kritika: The White Knights is an
action-adventure game, infused with RPG elements. For many people it’s simply
an Action RPG and so that’s what I would call it as well. For the old-timers
out there, imagine it as sampler plate of Diablo, God of War, and World of
Warcraft. What that means is that you have elements of all those games, but
none of it explored in excruciating detail as the others.
Although I am not a fan of hybrid type games
like these, the way it was executed came out very satisfying and it got me
hooked.
I was at first worried how I would play these action RPGs.
For someone with large thumbs and using only a 5 inch screen mobile phone, you can’t
blame me. I was used to playing consoles whose controls appear off-screen on a
separate controller that I can touch and manipulate physically. Just as I
expected, for a first timer, I had difficulty moving my hero around, but after
getting used to it, I was able to control it quite well.
I still would have to suggest though that if you’re going to
play Action RPGs like Kritika: The White
Knights, a good controller (one that connects to phones, just like this Bluetooth
Controller, would be a great investment.
Anime-styled Visuals
I love anime. And games that have anime themed visuals draw
me in right away. Kritika: The White Knights’ main characters are all rendered in
anime style, but the way they’re drawn is quite different from most of the
games out there. First off, thank the makers of Gamevil that they stepped away from
the Super-Deformed (SD) characters that had populate a lot of anime-based games
cluttering the app store. Each character has its own theme and though several
classes share the basic template, they’re unique enough that you can
distinguish which is which.
The moves in Kritika: The White Knights are classic
over-the-top affairs that seem to be straight out of a shonen anime. One of the
Éclair’s moves, her special move, is classic. She sheathes her weapon, raises
her hands, and energy swords materialize in the sky. Then a moments later they rain down on the
battlefield, damaging everyone. Awesome effects, and what's more you get an upskirt view of the Eclair as a bonus!
There are graphical shortcomings of course, this being on a
mobile phone after all. The characters, though rendered well in 3D, are still
too angular and polygonal for my tastes. The stages, although well detailed,
can get in the way of your view. The same thing can be said for the enemies, some
of which are over-sized to the point you can barely see your character moving
around it.
Eventually though, as you get used to the visual style and
the game’s limitations, this will be more of a minor annoyance than a big
turn-off.
Lots To Do, So Little
Time
One thing that got me hooked with this game was that there’s
just so much to do. Yes the meat of the game is to go in and hack-n-slash
anything that moves, but there are so many side dishes to fill the time between
energy refills that you can leave the main course alone for a while.
The game’s main mode is the Campaign mode, where you enter
scenarios, fight enemies and beat the boss in the time allotted for you. The
second are special instances where you play for additional Gold, Sapphires,
Gems, Meteorites and Inherit Material (items that you use to transfer upgrades
from one item to another). Finally the third game mode is the PVP mode, where
you pit your character against other players’ characters. Of note is the Melee
Mode where you and 2 of your sub-characters duke it out in a battle royale with
3 characters from the roster of other players. Enjoyable and very exciting.
But even after you played all these game modes, and had run
out of energy or tickets to enter, you can continue playing the game. You can join
or create a Guild and join Guild battles, enhance equipment, add special
abilities to them, combine useless junk into more useful stuff, get a pet and
train it, increase your stats and skills and customize your look with special
skins available.
Moreover, Gamevil comes out with regular updates to Kritika:
The White Knights, like new classes and even special modes. One time,
after losing my phone I was not able to play the game for 4 months. After I
finally reinstalled it, I noticed a lot of changes to the game that kept it
fresh and kept me playing.
Pay-to-Win
A lot of people complain about the way most mobile games are
set-up so that it favors the “whales” or people who pay insane amounts of money
to unlock special abilities and features of the game. Many call this Pay-To-Win
and a lot of people akin it to lazy gaming. Kritika: The White Knights
is no stranger to this. At almost every turn you are prompted to buy some sort
of game package. Some seem harmless, but others cost insane amounts. There is
this particular starter package worth $100.00 and every time you level-up or
even sign in, it reminds you of this “premium” purchase.
Moreover, the top players are those who’ve got so much premium
gear that it’s just mind-boggling they’ve spent so much on a game. Also, their
VIP system is just another way of encouraging people to spend money on the
game.
This is not to say though, that in order for you to get
ahead of other players, or get further in the game, you have to dole out real
world cash. On the contrary, Kritika: The White Knights is set up
that if you were diligent enough, you can get to the same level as other top
players. The different game modes let you gather items to craft powerful items that
can rival others out there.
There are times though when you really need that special
currency to get items of value (skins for example), however, the game is set up
so that with enough time and hard work you can get them for free. Gamevil is
quite generous with their premium currency, especially with new and returning
players, sometimes offering up to 1000 Karats just for them to play. Daily
sign-ins are also rewarded and there are days when you get a bunch of them for
free. Participating in the PVP arena (1vs1 and Melee) gives you a small amount
of premium cash every time you win as well. Finally, Gamevil typically doles
out premium in-game cash every time there is maintenance or unexpected
down-time.
Despite the obvious in-game gimmicks for you to fork over
your hard-earned money, the game can be played for free. Know that I have done
so for a year now and I have enjoyed it so far. I told myself I would one of
these days purchase one of those Premium packages, just to thank Gamevil for
creating such a great game. But then again, maybe not, as it has stolen enough
productive hours from me already.
Guaranteed
Time-Waster – That’s a Fact
All-in-all despite its obvious flaws, there’s just so much
in this little package of a mobile game that you will waste a lot of hours
playing and ranking up that even as the hours pass by, it really won’t matter,
as your Berserker finally gets awakened to its full power.
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